Webhosting
Host websites on a managed platform with fast storage, SSL support and the everyday tools needed to launch and maintain a reliable online presence.
Location: firstcolo FRA4 Frankfurt.
Get started0.5 GB
- 0.5 vCoresCPU
- 512 MBRAM
- 5120 MBDisk
- 2MySQL DB
- 3Allocations
- firstcolo FRA4, Frankfurt, GermanyLocation
1 GB
- 1 vCoresCPU
- 1024 MBRAM
- 10240 MBDisk
- 2MySQL DB
- 3Allocations
- firstcolo FRA4, Frankfurt, GermanyLocation
3 GB
- 1 vCoresCPU
- 3072 MBRAM
- 25600 MBDisk
- 2MySQL DB
- 3Allocations
- firstcolo FRA4, Frankfurt, GermanyLocation
Features
DDoS Protection
Our free Anti-DDoS protection ensures your infrastructure remains accessible 24/7 through a network capacity of 3+ Tbps.
98% Uptime
98% Service Uptime Guaranteed. We utilize the best datacenters with the most reliable infrastructure.
Quick & Friendly Support
Our support team is available 12/7. Customers receive an average first response time measured in minutes, not hours.
Fast Storage
Our services use modern NVMe storage to keep installs, restarts and world saves feeling responsive.
Instant Setup
After checkout, provisioning begins automatically so your new hosting service is ready within minutes.
Satisfaction Guarantee
We focus on a reliable experience and back it with a straightforward refund window for new customers.

Control Panel
A fast and efficient control panel while still feeling modern and approachable.
- Manage all of your game servers
- Premade and framework installers
- Fast and responsive panel experience
Service
Webhosting is the right fit for brochure sites, portfolios, WordPress installs and smaller projects that do not need a full VPS environment.
BlazeHost keeps the experience simple with practical plans, modern storage and support that helps you get a site live without extra complexity.
Anti-DDoS
Our platform includes always-on DDoS protection suited to services like FiveM hosting, Minecraft hosting and other always-online communities.
Why you need L7 protection?
Layer 7 attacks target application protocols such as HTTP or SMTP and can exhaust server resources with relatively little bandwidth. That is why application-aware mitigation matters for public game communities.
